Markus Isberg is a game programmer based in Turku, Finland, with seven years of hands-on experience building multiplayer game systems and user-facing mechanics. At FakeFish Oy he has focused on back-end and gameplay programming, notably contributing to the crew management and character/team systems in the well-regarded Barotrauma project. Comfortable working across gameplay logic and UI-related code, Markus brings practical expertise in tying game mechanics to robust server-side behavior. A Linux enthusiast and active GitHub contributor, he pairs a playful, unconventional persona with steady, production-facing development skills honed since studying information technology at Kiipulan Ammattiopisto.
7 years of coding experience
Datanomi, Information Technology, Datanomi, Information Technology at Kiipulan Ammattiopisto
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
Role in this project:
Back-end Developer
Contributions:3 releases, 112 commits, 4 PRs in 3 years 1 month
Contributions summary:Markus primarily focused on modifying the game's code, particularly the `CrewManagement.cs` file, indicating involvement in the game's management and user interface. They made changes to features related to character creation, and team management. The user's commits show work related to the game's functionality including the modification of various features. The modifications suggest a focus on game mechanics and potentially UI.
An unofficial VRChat API based client made in Electron
Contributions:34 commits in 6 months
apielectronvrchat-apiapi-basedvrchat
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