Summary
Marlus Da Costa is a senior programmer based in Montreal with 13 years of professional experience building systems and game software across consoles and mobile platforms. He combines deep systems programming and integration expertise (C/C++, C#, Java, SOA, JEE) with hands-on gameplay and engine work—shipping on PlayStation 4/5 and Unity3D while architecting custom engines and tools. His background spans enterprise SOA/BPM projects to real-time graphics, physics and AI for games, reflecting a rare ability to move between high-throughput backend systems and low-latency game code. Proficient with Qt, WPF, iOS/Android SDKs and multiple databases, he favors test-driven, object-oriented design and modern source control workflows. Colleagues rely on him for pragmatic architecture decisions and cross-discipline integration, informed by both lead C++ roles and long-term game development practice.
13 years of coding experience
11 years of employment as a software developer
Pontifical Catholic University of Paraná
Bachelor in Computing, Computer Science, Bachelor in Computing, Computer Science at Universidade Positivo
English, French, Portuguese