Marshall Demirjian is a game director and producer with nine years of experience blending full-stack engineering instincts with creative leadership across indie studios. Based in New York, he currently leads game development at Act Casual Studio while also serving as Technical Lead at Adhesive Media, a dual role that reflects his comfort moving between product vision and hands-on implementation. Previously CTO at Chaser (formerly Loop), he brings startup-scale technical decision-making and team-building to narrative-driven and interactive projects. A USC Arts Technology graduate, Marshall pairs a formal grounding in the business of innovation with a coder’s mindset—he describes himself as someone who will “do full stack development for anything that can be googled,” which speaks to his pragmatic, get-things-shipped approach. Notably, he mixes production-level management with technical delivery, often bridging design, engineering, and business to keep projects moving from prototype to release.
9 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS Arts Technology and the Business of Innovation, Bachelor of Science - BS Arts Technology and the Business of Innovation at University of Southern California
A multiplayer capture the flag game made in Godot with love and blood. Running live at www.superctf.com
Contributions:5 releases, 1 review, 997 commits in 1 year 10 months
with-lovegdscriptgodotgodot-engineblood
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Marshall Demirjian - Game Director & Producer at Adhesive Media