Martijn Croezen

Senior Game Developer at Magic Media

Utrecht, Netherlands
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Summary

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Senior
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Top School
Martijn Croezen is a Senior Game Developer with 12 years of experience building cross-platform games and interactive learning products using Unity3D, TypeScript, and HTML5. Based in Utrecht, he has led and shipped award-winning educational VR and 3D projects like StartRekenen, and has a track record of modernizing legacy platforms through full rewrites for mobile compatibility. At companies from Magic Media to CoolGames he combines deep engine-level skills with pragmatic front-end work, contributing performance and rendering fixes to the widely used PixiJS library. Comfortable across C#, Actionscript and TypeScript, he bridges tooling, gameplay systems and UI rendering to deliver polished user experiences. Notably, his open-source PixiJS contributions include adding NineSlice scaling and UV mapping corrections—small low-level changes that materially improve asset flexibility and runtime stability.
code12 years of coding experience
job27 years of employment as a software developer
bookTechnisch College Ede
languagesDutch, English, German
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Stackoverflow

Stats
11reputation
162reached
0answers
1question
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Github Skills (13)

webgl10
javascript10
rendering-engine10
pixijs10
graphic9
rendering9
render9
graphics2d9
2d9
canvas8
canvas2d7
googlevr6
unity-game-engine6

Programming languages (4)

C#TypeScriptC++JavaScript

Github contributions (5)

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pixijs/pixijs

Jan 2016 - Nov 2017

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Role in this project:
userFront-end Developer
Contributions:7 commits, 15 PRs, 94 comments in 1 year 10 months
Contributions summary:Martijn primarily contributes to the PixiJS library, focusing on improvements and additions to the rendering capabilities. They updated the Plane.js file to correctly map UVs for rectangular textures, and added a new NineSlicePlane.js file to facilitate 9-slice scaling for textures, enhancing the flexibility of the rendering engine. Further contributions involved renaming variables and fixing the processInteractive function to improve performance and address potential errors.
gamefastesthtml5glsljavascript
whizzkid/pixi-typescript

Jul 2015 - May 2016

Contributions:2 PRs, 6 pushes in 10 months
typescript-definitionspixidefinitionspixi-jstypescript
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Martijn Croezen - Senior Game Developer at Magic Media