Martin Benjamins

Developer at Formex Medical

Gouda, South Holland, Netherlands
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Summary

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Rockstar
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Top School
Martin Benjamins is a developer with 13 years of hands-on experience building desktop and web applications, currently developing C# tooling and datamining solutions at Magic Find while also managing internal apps and infrastructure at Formex Medical. He began programming at 15 and brings deep practical knowledge across application design, server and network management, and DevOps. An active full‑stack contributor to the ValveResourceFormat project, he implemented Source 2 parsing, a GL model viewer, texture/material loading and model export features—work that bridges reverse engineering and rendering pipelines. Based in Gouda, Netherlands, Martin combines a pragmatic engineering mindset with a knack for low-level file-format and graphics challenges that most application developers rarely encounter.
code13 years of coding experience
bookApplication Designer, Computer Programming/Programmer, General, Application Designer, Computer Programming/Programmer, General at ID College
languagesEnglish, Dutch, German
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Github Skills (13)

asp-net10
net10
dotnet10
source210
parser10
decompiler10
csharp10
parse10
dotnet-core10
decompile10
shader9
opengl9
texture9

Programming languages (7)

C#TypeScriptC++CJavaScriptLuaHTML

Github contributions (5)

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Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
Role in this project:
userFull-stack Developer
Contributions:66 commits, 73 pushes, 2 branches in 3 years 4 months
Contributions summary:Martin contributed to the Valve Resource Format project by implementing features for parsing, decompiling, and exporting Valve's Source 2 resource files. They developed a model viewer with GL control, integrated texture and material loading, and added support for normal mapping and alpha support within the rendering pipeline. Furthermore, they worked on parsing and extracting shader code, and built-out the ability to export models with texture coordinates.
decompiledecompilerparservalvesteam
wowdev/wow-listfile

Feb 2017 - Jan 2023

A listfile for WoW archived files
Contributions:2 releases, 771 commits, 44 PRs in 5 years 11 months
world-of-warcraftluaarchivedworldofwarcraft
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