Martin Bernardi

Software Developer at TRE ALTAMIRA

Cordoba, Córdoba, Argentina
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Summary

👤
Senior
🎓
Top School
Martin Bernardi is a software developer and telecommunications engineer with 12 years of experience building scientific and image-processing systems, currently enhancing InSAR processing pipelines at TRE ALTAMIRA with C, Python, Docker and AWS. He brings deep low-level expertise in CPU/GPU programming from work on a SAR Time-Domain Backprojection processor (C++/OpenCL) for drone-based radar imaging and has applied ML to remote-sensing workflows. Comfortable across electronics, physics and software, he has contributed front-end improvements to the d3-celestial star map and a habit of shipping practical tooling that bridges research and production. Based in Córdoba, Argentina, he combines academic rigor from a Masters in Image Processing and Computer Vision with hands-on HPC and satellite calibration experience.
code12 years of coding experience
job1 year of employment as a software developer
bookEngineering, Telecommunications Engineering, Engineering, Telecommunications Engineering at Universidad Nacional de Río Cuarto
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Github Skills (4)

html10
d3js10
javascript10
canvas9

Programming languages (15)

JavaC++CSSCRustGoHTMLJupyter Notebook

Github contributions (5)

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ofrohn/d3-celestial

Aug 2019 - Oct 2019

A star map with d3.js
Role in this project:
userFront-end Developer
Contributions:8 commits, 4 PRs, 1 comment in 1 month
Contributions summary:Martin primarily contributed to the front-end aspects of the d3-celestial project. Their work included adding functionalities to the demo files and modifying the celestial.js file to provide ways to set the location and call go() externally. They also updated the demos and corrected their identation, demonstrating a focus on user interaction and user interface elements in the project. This involved modifications to HTML and JavaScript to improve the usability of the sky map.
celestial-mechanicscanvasa-stard3-jsmap
martinber/stellarium

Oct 2019 - Oct 2022

Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and MacOSX. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope.
Contributions:58 pushes, 13 branches in 3 years
eyesunixcppmacosxwindows
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Martin Bernardi - Software Developer at TRE ALTAMIRA