Martin Brom is a Technical Architect based in Innsbruck with 10 years of hands-on experience building cloud-native web applications and developer-friendly architectures. He combines Java/Spring back-end expertise with modern front-end skills in Angular and TypeScript, and has guided teams at Cloudflight from software engineer to architect while mentoring peers through code reviews and knowledge sharing. Martin is also an active open-source contributor, enhancing backend logic for the popular Slimefun4 Minecraft plugin by adding features like a Portable Teleporter and fixing complex machine interaction bugs. Comfortable working across the stack, he brings a pragmatic, product-focused approach to system design and a knack for translating game-like plugin constraints into robust, maintainable server-side solutions.
10 years of coding experience
2 years of employment as a software developer
Technical Lyceum, Technical Lyceum at VOŠ a SPŠE Plzeň
Computer Science, Computer Science at University of West Bohemia in Pilsen
Slimefun 4 - A unique Spigot/Paper plugin that looks and feels like a modpack. We've been giving you backpacks, jetpacks, reactors and much more since 2013.
Role in this project:
Backend Developer
Contributions:54 reviews, 57 commits, 18 PRs in 2 months
Contributions summary:Martin primarily contributed to the backend logic of the Slimefun4 plugin, focusing on enhancing and extending its features. They implemented new recipes for existing machines, such as the CarbonPress and Compressor. They addressed and fixed bugs related to item interactions and machine operations, including the Auto-Enchanter and Talisman of the Anvil. Furthermore, they added new features, such as the Portable Teleporter and configurable settings for learning animations, and updated the GrindStone machine.
Contributions:172 commits, 12 PRs, 22 pushes in 1 year
slimefunminecraftbeesworld-of-warcraftgarden
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