Martin Côté

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Summary

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Rockstar
Martin Cote is a seasoned software developer with 10+ years of experience building performance-sensitive systems, currently contributing C++ and C# expertise to Unity Technologies' Vector Graphics team. His background spans game development, anti-spam mail servers, GIS and low-level USB interfaces, reflecting deep experience in concurrency, network programming and graphics. He shipped gameplay and UI systems for major titles at Eidos Montreal, and earlier built iOS games with OpenGL ES and scripting bindings while running Python backends on App Engine. A polyglot who moves comfortably from low-level C/C++ to Lisp-style abstractions, he actively prototypes in Unity3D and experiments with tooling and automation in Python. Based in Saint-Philippe, Quebec, Martin combines academic training in computer graphics (M.Sc.) with pragmatic engineering that favors robust, optimised solutions. Colleagues know him for relentless curiosity and a habit of turning side projects into practical improvements for production code.
code10 years of coding experience
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Github Skills (4)

graphic9
unity-ui9
vector-graphics9
svg8

Programming languages (1)

C#

Github contributions (5)

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SVG and Vector Graphics Sample Project
Contributions:15 commits, 12 pushes, 1 branch in 2 years
svgvector-graphics
mcoted/slist

Oct 2015 - Jan 2016

Contributions:21 pushes, 1 branch in 2 months
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