Martin Cote

Software Developer at Unity Technologies

Saint-Philippe, Quebec, Canada
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Summary

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Rockstar
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Top School
Martin Cote is a seasoned software developer with 10+ years of experience building performance-sensitive systems, currently contributing C++ and C# expertise to Unity Technologies' Vector Graphics team. His background spans game development, anti-spam mail servers, GIS and low-level USB interfaces, reflecting deep experience in concurrency, network programming and graphics. He shipped gameplay and UI systems for major titles at Eidos Montreal, and earlier built iOS games with OpenGL ES and scripting bindings while running Python backends on App Engine. A polyglot who moves comfortably from low-level C/C++ to Lisp-style abstractions, he actively prototypes in Unity3D and experiments with tooling and automation in Python. Based in Saint-Philippe, Quebec, Martin combines academic training in computer graphics (M.Sc.) with pragmatic engineering that favors robust, optimised solutions. Colleagues know him for relentless curiosity and a habit of turning side projects into practical improvements for production code.
code10 years of coding experience
job12 years of employment as a software developer
bookB.Sc, Computer science, B.Sc, Computer science at Université de Montréal
languagesEnglish, French
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Github Skills (6)

shader9
post-processing9
unity3d9
render9
scriptable9
pipeline7

Programming languages (1)

C#

Github contributions (5)

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Contributions:15 commits, 12 pushes, 1 branch in 2 years
mcoted/slist

Oct 2015 - Jan 2016

Contributions:21 pushes, 1 branch in 2 months
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Martin Cote - Software Developer at Unity Technologies