Martin Daigle

Intermediate Console Programmer

Brossard, Quebec, Canada
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Summary

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Senior
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Top School
Martin Daigle is an intermediate console programmer based in Brossard, Quebec with nine years of software development experience spanning game studios and backend enterprise teams. He currently develops console titles at Rogue Factor after building gameplay and AI tooling at WB Games Montreal using Unreal Engine and creating backend microservices in C# at SherWeb. Martin has a practical mix of systems- and gameplay-level expertise—authoring debugging and automation tools, K2Nodes, and AI character randomization utilities—that help bridge design intent and reliable runtime behavior. His early work includes steering behavior libraries in C and Delphi programming, reflecting a comfort with both low-level logic and higher-level service architectures. Known for turning complex game systems into maintainable tools, he brings a pragmatic, tool-focused approach to game engineering.
code9 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Université de Sherbrooke
bookAttestations of College Studies, Programmation et intégration de jeux video, Attestations of College Studies, Programmation et intégration de jeux video at Collège Bart
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Github Skills (3)

addon2
world-of-warcraft2
unity3d1

Programming languages (1)

Lua

Github contributions (5)

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giranath/ludum-46

Apr 2020 - Apr 2020

Contributions:45 pushes in 2 days
nlep1367/ConcoursUbi2018

Feb 2018 - Mar 2018

Contributions:54 commits, 54 PRs, 134 pushes in 1 month
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Martin Daigle - Intermediate Console Programmer