Summary
Martin Daigle is an intermediate console programmer based in Brossard, Quebec with nine years of software development experience spanning game studios and backend enterprise teams. He currently develops console titles at Rogue Factor after building gameplay and AI tooling at WB Games Montreal using Unreal Engine and creating backend microservices in C# at SherWeb. Martin has a practical mix of systems- and gameplay-level expertise—authoring debugging and automation tools, K2Nodes, and AI character randomization utilities—that help bridge design intent and reliable runtime behavior. His early work includes steering behavior libraries in C and Delphi programming, reflecting a comfort with both low-level logic and higher-level service architectures. Known for turning complex game systems into maintainable tools, he brings a pragmatic, tool-focused approach to game engineering.
9 years of coding experience
4 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Université de Sherbrooke
Attestations of College Studies, Programmation et intégration de jeux video, Attestations of College Studies, Programmation et intégration de jeux video at Collège Bart