Martin Dejean is a versatile software engineer based in Copenhagen with about five years of professional experience and a strong academic foundation in computer science (B.Sc., University of Copenhagen) and game development (M.Sc., IT University of Copenhagen). Describing himself as a "Code Factotum," he brings a generalist, hands-on approach to solving engineering problems across the stack and enjoys adapting skills from game systems to practical software projects. Though early in his career, his dual background in CS and games suggests strengths in systems thinking, real-time interaction, and prototyping complex logic under constraints. Located in Denmark's tech hub, he is positioned to contribute to interactive, performance-sensitive, or UX-focused engineering efforts.
5 years of coding experience
Bachelor of Science (B.Sc.), Computer Science, Bachelor of Science (B.Sc.), Computer Science at University of Copenhagen
Master of Science (M.Sc.), Games, Master of Science (M.Sc.), Games at IT University of Copenhagen
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:23 commits, 21 pushes, 3 branches in 9 days
unity3dunitydotsunity-dots
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