Martín Fernández-longo

Senior Game Programmer at Graphy

Helsinki, Finland
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Summary

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Rockstar
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Top School
Martín Fernández-longo is a Senior Game Programmer based in Helsinki with over a decade of experience crafting games and shipping production-quality systems across mobile and PC. He has led teams and technical initiatives—most recently at Supercell on Brawl Stars and as Technical Lead at Pixion—delivering scalable architectures like data-driven UI frameworks, CI/CD pipelines, and server-backed Battle Pass/shop systems. An open-source maintainer of Graphy (Unity Awards’ Best Development Tool, 2018), he blends engineering leadership with a strong hands-on background in Unity, performance optimization, shaders and tooling for designers and QA. Martín’s career traces both indie narrative work (A Place for the Unwilling) and high-scale live games (Top Drives), demonstrating an ability to move between deep systems work and designer-facing features while mentoring teams and growing technical practices.
code9 years of coding experience
job10 years of employment as a software developer
bookBachelor's degree Videogame Development, Bachelor's degree Videogame Development at UDIT University of Design, Innovation and Technology
bookDegree in Aerospace Engineering, Degree in Aerospace Engineering at Universidad Politécnica de Madrid
languagesEnglish, Spanish
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Github Skills (17)

shader10
monitor10
unity2d10
unity3d-editor10
playfab10
counter10
cubing10
smooth10
packed10
wolfram-language8
dialogue-systems8
scripting7
scripting-language7
programming-language4
compiler3

Programming languages (1)

C#

Github contributions (5)

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Tayx94/graphy

Jul 2018 - Nov 2022

Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
Contributions:21 releases, 6 reviews, 97 commits in 4 years 4 months
monitorunitycubingplayfabultimate
Tayx94/Resize_Image_Canvas

Nov 2016 - Nov 2016

Contributions:4 pushes, 1 branch in 1 day
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Martín Fernández-longo - Senior Game Programmer at Graphy