Martín Fernández-longo is a Senior Game Programmer based in Helsinki with over a decade of experience crafting games and shipping production-quality systems across mobile and PC. He has led teams and technical initiatives—most recently at Supercell on Brawl Stars and as Technical Lead at Pixion—delivering scalable architectures like data-driven UI frameworks, CI/CD pipelines, and server-backed Battle Pass/shop systems. An open-source maintainer of Graphy (Unity Awards’ Best Development Tool, 2018), he blends engineering leadership with a strong hands-on background in Unity, performance optimization, shaders and tooling for designers and QA. Martín’s career traces both indie narrative work (A Place for the Unwilling) and high-scale live games (Top Drives), demonstrating an ability to move between deep systems work and designer-facing features while mentoring teams and growing technical practices.
9 years of coding experience
10 years of employment as a software developer
Bachelor's degree Videogame Development, Bachelor's degree Videogame Development at UDIT University of Design, Innovation and Technology
Degree in Aerospace Engineering, Degree in Aerospace Engineering at Universidad Politécnica de Madrid
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Martín Fernández-longo - Senior Game Programmer at Graphy