Martin Fiedler

Staff Engineer - SW Engineering at Dream Chip Technologies GmbH

Hanover, Lower Saxony, Germany
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Summary

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Senior
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Top School
Martin Fiedler is a Staff Engineer with over 11 years of experience specializing in video compression, video processing, and 3D graphics, currently driving software and driver development for video IP cores and ISPs at Dream Chip Technologies in Hanover. He combines deep protocol-level expertise (MPEG family, H.264/H.265, AV1, VPx, VC-1) with practical skills in OpenGL/OpenGL ES and Linux, making him the go-to engineer for multimedia performance and architecture. His background includes senior roles at Silicon Image and hands-on DVB tooling work from an early internship, giving him a rare end-to-end view from algorithm design to production ASIC integration. An active contributor to open-source game code, he has improved UI and input handling in the Descent-Rebirth project, demonstrating attention to usability alongside low-level systems work. Trained with a Diplom in Applied Computer Science / Media Technology from TU Chemnitz, he is as comfortable optimizing codec pipelines as he is debugging driver interactions on embedded platforms.
code11 years of coding experience
job4 years of employment as a software developer
bookMaster (German Diplom), Applied Computer Science / Media Technology, Master (German Diplom), Applied Computer Science / Media Technology at Technische Universität Chemnitz
languagesGerman, English, French
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Github Skills (10)

system10
systemmenu10
menu10
cpp10
game-engine10
cplus10
menubar10
sdl10
user-input10
opengl7

Programming languages (12)

TypeScriptC#C++ShellCSSCJavaScriptVerilog

Github contributions (5)

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dxx-rebirth/dxx-rebirth

Jun 2020 - Jul 2020

Descent-Rebirth and Descent II-Rebirth
Role in this project:
userBack-end Developer
Contributions:6 commits, 2 PRs, 11 comments in 4 days
Contributions summary:Martin primarily focused on enhancing the game's user interface and input handling. They implemented joystick support for menu navigation and in-game interactions, including button-to-key mapping and the ability to open the in-game menu. Furthermore, the user addressed potential issues by replacing empty savegame descriptions with placeholder text and correcting model validation issues related to words alignment. These changes included modifications to core game files for input processing and configuration.
cppgamedescentc-plus-plusrebirth
kajott/GIPS

Mar 2021 - Sep 2022

Contributions:3 releases, 145 commits, 38 pushes in 1 year 6 months
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Martin Fiedler - Staff Engineer - SW Engineering at Dream Chip Technologies GmbH