Martin Fox

Software Engineer at Adobe Systems, Inc. (once upon a time)

San Jose, California, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
Martin Fox is a software engineer based in San Jose, California with 11 years of professional experience and a background that includes active engagement with developer communities on GitHub. Although his public bio notes he is retired, he brings a decade-plus of practical engineering know-how and likely retains hands-on familiarity with modern tooling and workflows. Located in the heart of Silicon Valley, he combines regional industry insight with a seasoned engineer’s perspective on building reliable software. Martin’s profile suggests a capacity for mentoring or advisory roles where experienced judgment and pragmatic problem-solving add immediate value beyond coding alone.
code11 years of coding experience
github-logo-circle

Github Skills (41)

defold10
javafx10
java10
openjdk10
openjfx10
graphic9
vulkan9
opengl9
lua9
directx9
renderer9
stepper8
game-development8
metal8
clojure8

Programming languages (6)

TypeScriptJavaC++CMakefileGLSL

Github contributions (5)

github-logo-circle
beldenfox/jfx

Mar 2021 - Jul 2026

JavaFX mainline development
Contributions:232 pushes, 87 branches in 5 years 5 months
javajavafxjava-bytecodemainline
beldenfox/LLGL

Jul 2020 - Aug 2021

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Contributions:33 pushes, 13 branches in 1 year 1 month
direct3dgraphicopenglvulkan
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial