Summary
Martin Hansen is a seasoned software developer with over 20 years of experience building backend systems, embedded platform code, and high-performance rendering engines across Windows, Linux and mobile platforms. He combines deep low-level expertise in C/C++/assembly and graphics (OpenGL/Direct3D/HLSL) with modern cloud-native practices—Docker, Kubernetes and Google Cloud—bringing a rare blend of embedded systems rigor and scalable API/service design. His work spans game engines, indoor mapping graph algorithms, and REST APIs, and he has repeatedly owned end-to-end delivery from algorithm design to hosting and CI/CD. Certified as a Google Cloud Professional Cloud Architect and ISEB foundation tester, he is equally comfortable optimizing multithreaded code and authoring technical guides that clarify complex systems. An often-overlooked strength is his long history of cross-platform porting and driver-level development, which informs pragmatic, performance-minded architectural decisions.
10 years of coding experience
24 years of employment as a software developer
HTX Hjørring
Computer Science, Computer Science at Aalborg Universitet
Danish, English, German, Japanese