Summary
Martin Hoffesommer is a veteran technical leader and senior software engineer with over 30 years in game development and 15 years of documented professional experience delivering console, PC, mobile and AR titles. He blends deep systems-level C++ and assembly expertise with hands-on leadership—having led teams and set technical strategy at Niantic, Electronic Arts and multiple studios while shipping major RTS and franchise projects. Comfortable across platforms (Windows, Xbox 360, iOS, Android) and graphics stacks (Direct3D, HLSL), he also has full‑stack familiarity with Python/Django, PHP and databases like MongoDB/MySQL. A pragmatic problem-solver, he has built engines and tools used in VR and mobile demos and once improved army radio tracking precision tenfold during his service—evidence of a rare mix of practical engineering and disciplined systems thinking. Now consulting from Kassel, Germany, he focuses on bringing robust, production-ready technical solutions to game and interactive projects.
14 years of coding experience
32 years of employment as a software developer
English, German