Summary
Martin Jules is a Senior Graphics Software Engineer based in Paris with 11 years of experience focused on real-time 3D rendering across Vulkan, D3D12, Metal, and WebGPU. He has built cross-platform rendering engines and shipped a mobile game that reached over 55 million players, blending indie game passion with production-grade graphics engineering. His recent roles include senior positions at Esri and Mapbox, and an internship at Dassault Systèmes where he ported GLSL to WGSL and implemented asynchronous GPU picking. Trained in computer graphics and machine learning, he holds advanced studies in ID3D computer science and machine vision, giving him a strong foundation in both rendering research and practical optimization. Martin pairs low-level GPU expertise with product-minded delivery, able to take shaders and pipelines from prototype to large-scale deployment. An avid indie developer, he continues to explore novel rendering techniques while contributing professionally to mapping and visualization platforms.
11 years of coding experience
7 years of employment as a software developer
Master 1 (M1) Machine Learning / computer vision, Master 1 (M1) Machine Learning / computer vision at Université de Caen Normandie
Master 2 (M2) ID3D Computer Science (Computer Graphics), Master 2 (M2) ID3D Computer Science (Computer Graphics) at Université Claude Bernard Lyon 1
Licence 1 Math Physique Informatique, Licence 1 Math Physique Informatique at Université Paris-Saclay
French, English