Summary
Martin Kearl is a programmer with over a decade of experience building real-time applications, video games, and VR experiences, currently working at Landship Games. He specializes in tools programming and technical art, pairing C# and Unity development with deep hands-on skills in Blender, Substance Painter/Designer, and Maya. His background includes optimizing real-time terrain streaming and multi-GB dataset workflows for VR, and he has taught Python and Maya scripting to university students. Martin bridges research-grade visualization work and practical production tooling, delivering scientist-focused mapping tools and performant import/export pipelines. Based in the Greater Brighton and Hove area, he combines a first-class Computer Games Technology degree with a portfolio showcasing both creative and systems-oriented projects. An educator at heart, he brings clarity to complex tooling problems that sit between art and engineering.
10 years of coding experience
6 years of employment as a software developer
Bachelor’s Degree, Computer Games Technology, First class honours, Bachelor’s Degree, Computer Games Technology, First class honours at University of Portsmouth
Media studies, English language, Physics, B-C, Media studies, English language, Physics, B-C at Ringwood sixth form