Summary
Martin Kruger is a Senior Tools Programmer with a decade of experience building productivity and content pipelines for AAA game studios, currently shaping developer tooling at Frontier Developments. He specializes in C#, Unity and Java, with a track record of improving level editor workflows, asset pipelines and visualization tools to speed content creation on titles like GRID (2019). A first-class Computer Games Programming graduate, he blends strong engineering fundamentals with collaborative, test-driven practices honed across studio and enterprise environments. Based in Cambridge, he brings a pragmatic focus on developer UX and measurable workflow gains, plus hands-on experience bridging engine tech and production artists.
10 years of coding experience
3 years of employment as a software developer
Computer Games Programming BSc (Hons), Computer Science, 1st, Computer Games Programming BSc (Hons), Computer Science, 1st at The University of Huddersfield
English, German