Martin Laxenaire

Développeur Web Freelance

Lyon, Auvergne-Rhône-Alpes, France
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Summary

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Rockstar
Martin Laxenaire is a Lyon-based front-end developer with eight years of experience crafting playful, memorable web experiences focused on animations, micro-interactions, procedural and generative art. He specializes in WebGPU, WebGL, 2D canvas and SVG, and builds production-ready visual systems—both client sites and open-source engines—used widely across the creative web. His libraries, including curtains.js and gpu-curtains, power WebGL/WebGPU projects and reflect a long-running commitment to developer tooling and performance. Recognized by Awwwards and FWA and published on outlets like CSS Tricks and Codrops, he combines practical consultancy for agencies and brands with published tutorials and case studies. Notably, he bridges artistic experimentation and engineering rigor, turning generative concepts into accessible, performant web interfaces.
code8 years of coding experience
languagesFrench, English
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Stackoverflow

Stats
135reputation
2kreached
6answers
1question
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Github Skills (50)

webgl10
javascript10
dom-element10
shader10
canvas10
glsl10
responsive10
curtainsjs10
react-component10
texture10
dom10
3d10
html10
intersection-observer9
react9

Programming languages (8)

TypeScriptCSSBikeshedRustJavaScriptVuePHPSvelte

Github contributions (5)

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martinlaxenaire/gpu-curtains

Jan 2024 - Mar 2026

gpu-curtains is a 3D WebGPU rendering engine. It can be used as a standalone 3D engine, but also includes extra classes focused on mapping 3d objects to DOM elements; It allows users to synchronize values such as position, sizing, or scale between them.
Contributions:44 releases, 224 PRs, 239 pushes in 2 years 2 months
3d3d-enginedomdom-elementgpu
martinlaxenaire/curtainsjs

Apr 2018 - Nov 2022

curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
Contributions:303 commits, 15 PRs, 176 pushes in 4 years 7 months
curtainsjsdomdom-elementjavascriptwebgl
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