Martin Linklater is a veteran game industry tech lead with decades of hands-on experience in engine architecture, physics, networking and platform certification, currently steering technical delivery at Lucid Games on AAA titles like Sea of Thieves, Star Wars: Jedi Survivor and Destruction AllStars. He blends deep low-level C++/UE4 expertise with practical CI/CD, automated testing and publisher-facing processes, taking projects from day one through Sony certification. Previously he led core systems and ports across consoles and mobile—shipping physics, AI, networking and build systems at studios including Playrise, Bizarre Creations, Sony and his own indie Curly Monsters. Known for pragmatic optimisation and memory tooling, he also has an unusual longevity in game development (professional since 1993) paired with recent hands-on leadership across modern engines. Based in Wallasey, UK, he recruits and mentors teams while maintaining a coder’s focus on performance-sensitive systems.
9 years of coding experience
23 years of employment as a software developer
A-Level, Mathematics (Applied & Pure), Physics (Applied & Electronics), Art, A-Level, Mathematics (Applied & Pure), Physics (Applied & Electronics), Art at Brinkburn 6th Form College
Contributions:70 pushes, 2 branches, 4 comments in 3 years 6 months
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