Martin Mlostek

Senior Technical Mobile Game Producer at SOFTGAMES

Berlin, Germany
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Summary

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Senior
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Martin Mlostek is a Senior Technical Mobile Game Producer based in Berlin with 11 years of experience bridging game and mobile platforms through pragmatic architecture and technical leadership. He has driven cross-platform strategies and porting at SOFTGAMES while previously leading Kotlin Multiplatform, native iOS/Android and React Native efforts as Lead Developer at Skoove. His background spans hands-on engineering, architecture and partner management—from refactoring major audio software at Native Instruments to launching licensed game partnerships across Asia at Bigpoint—giving him a rare blend of product, technical and commercial judgement. He mentors and scales teams, manages external vendors, and favors decisions that simplify long-term maintenance, echoing his guiding philosophy about architecture. A practical polyglot developer, he pairs low-level experience in C/C++ and JNI with modern mobile stacks to solve performance-critical problems during ports and rapid prototypes.
code11 years of coding experience
job21 years of employment as a software developer
bookDiplom, Computer Science, 1.4, Diplom, Computer Science, 1.4 at Hochschule Coburg
languagesGerman, English, Polish
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Github Skills (200)

rsa10
stylus10
automation10
visual-studio10
background-music10
tuner10
java-bytecode10
onnx10
camera10
github-api10
neural-network10
firebase-app-check10
mixpanel10
madge10
coreaudio10

Programming languages (15)

C#JavaC++CSSCGoHTMLKotlin

Github contributions (5)

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Heratiki/Cloudy

Nov 2020 - Nov 2020

Cloud gaming application for iOS. Supports Stadia, Geforce NOW and Boosteroid. Works with bluetooth controller.
Contributions:37 commits in 8 days
geforcecontrollergeforce-nowbluetoothgaming
Contributions:53 commits, 34 pushes, 1 branch in 2 years 7 months
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Martin Mlostek - Senior Technical Mobile Game Producer at SOFTGAMES