Summary
Martin Myhrman is a Group Manager at Volvo Cars with 8 years of experience driving cross-disciplinary prototype development in embedded systems, UX, and PCB design. He blends hands-on engineering skills in Python, C++, Rust, JavaScript/TypeScript and Svelte with operational leadership to take concepts from prototype to production-ready demonstrations. Previously a UX–Mechatronic Studio Engineer and technology consultant, he’s comfortable navigating both software and hardware constraints in automotive contexts. Trained in computer science at Halmstad University, he brings a pragmatic, multi-domain perspective—equally fluent in low-level embedded development and front-end UX—that helps teams push the boundaries of in-vehicle innovation. He’s based in the Greater Gothenburg area and known for turning ambitious design ideas into tangible, testable prototypes.
8 years of coding experience
3 years of employment as a software developer
Maq, Computer Science, Maq, Computer Science at Halmstad University