Martin Nerurkar is a Creative Director and game/interaction designer with 11 years of professional experience building and leading teams for indie and browser-based titles. As co-founder of Sharkbomb Studios and founder of Playful Systems, he combines hands-on level, interface and monetization design with client-facing UX consultancy across all phases of development. He previously led up to 15 designers at Gameforge, taught level design at Games Academy, and shipped console and handheld levels earlier in his career. Trained in architecture, he brings a structural, systems-minded approach to game spaces and information design, plus a knack for distilling and sharing knowledge. Based in Germany, he’s equally comfortable managing small distributed teams and rolling up his sleeves on creative and press work.
11 years of coding experience
7 years of employment as a software developer
California Polytechnic State University, San Luis Obispo
Dipl-Ing. Architektur, Architecture, Dipl-Ing. Architektur, Architecture at University of Stuttgart
Contributions:2 pushes, 1 branch, 11 comments in 7 months
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