Martin O'hanlon is a Technical Curriculum Developer and seasoned software professional with over two decades of experience delivering technology solutions across corporate, public, and charitable sectors. A TOGAF-certified enterprise architect and former Head of Architecture, he blends strategic IT architecture with hands-on software development in languages from Python and C++ to C# and Java. He spent five years shaping learning at the Raspberry Pi Foundation and now creates developer-focused curriculum at Neo4j, demonstrating a strong commitment to computer science education and effective communication. An active open-source maintainer and contributor, Martin has led projects like guizero, BlueDot and picozero and added impactful features and tests to well-known repos such as gpiozero and Mu Editor. He is known for leading through collaboration, improving developer tooling and testing infrastructure, and translating complex technical needs into practical learning experiences. Outside work he combines a curious, energetic approach to engineering with hobbies like snowboarding, reflecting a balance of discipline and creativity.
13 years of coding experience
21 years of employment as a software developer
Computer Science, IT, Software development, professional aspects, business, Computer Science, IT, Software development, professional aspects, business at The University of Wolverhampton
A plugin for Bukkit implementing the Minecraft Pi API
Role in this project:
Back-end Developer
Contributions:77 commits, 37 PRs, 63 pushes in 6 years 9 months
Contributions summary:Martin primarily contributed to the Java API for the Minecraft Pi Edition plugin, adding and modifying methods to interact with the game's world and entities. These changes include implementing the `getBlocks()` method to retrieve block data, introducing new methods for setting and retrieving entity and player positions, and incorporating functionality to handle events such as block hits and chat posts. Furthermore, the user added the ability to set player direction, rotation and pitch. These additions expanded the API's capabilities for interacting with the game environment and its entities, likely enhancing the plugin's functionality.
A small, simple editor for beginner Python programmers. Written in Python and Qt5.
Role in this project:
QA Engineer / Test Automation Engineer
Contributions:11 commits, 6 PRs, 56 comments in 3 years 1 month
Contributions summary:Martin primarily focused on improving the testing infrastructure and ensuring the software's quality. Their contributions include adding new tests, specifically for saving files and handling file extensions. The user also made modifications to the testing framework, as demonstrated by the addition of a test file. These changes improve the test coverage.
pythonpython-beginnerpygameqt5simple-editor
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Martin O'hanlon - Technical Curriculum Developer at Neo4j