Martin Papanek

Gameplay Programmer at Larian Studios

Greater Barcelona Metropolitan Area Spain
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Summary

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Senior
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Top School
Martin Papanek is a versatile gameplay programmer with 11 years of experience building live titles, prototypes, and demanding client-facing systems across games and finance. Currently contributing to Baldur's Gate 3 at Larian Studios, he blends low-level C++ game development with tool and backend work in Unity/C#, Kotlin and server-side systems from his time at King and GSA Capital. His background includes financial-grade full‑stack engineering and RESTful pricing services, reflecting strong problem-solving and rapid learning across languages and domains. Holding an MSc in Advanced Computing from Imperial College London, he thrives at the intersection of algorithmic rigor and pragmatic engineering, often moving seamlessly between creative prototyping and production-grade infrastructure. An unspoken strength is his comfort shipping both user-facing gameplay features and the backend plumbing that keeps live services reliable.
code11 years of coding experience
job6 years of employment as a software developer
bookVienna University of Technology
bookMaster of Science - MS, Advanced Computing, with Distinction, Master of Science - MS, Advanced Computing, with Distinction at Imperial College London
languagesEnglish, Slovak, German, Spanish

Programming languages (1)

TypeScript

Github contributions (5)

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dem42/algo-raptor

Jan 2015 - Apr 2017

Contributions:129 pushes, 1 branch in 2 years 4 months
dem42/my_emacs

Oct 2018 - Oct 2024

Contributions:2 pushes, 1 branch in 6 years 1 month
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Martin Papanek - Gameplay Programmer at Larian Studios