Summary
Martin Papanek is a versatile gameplay programmer with 11 years of experience building live titles, prototypes, and demanding client-facing systems across games and finance. Currently contributing to Baldur's Gate 3 at Larian Studios, he blends low-level C++ game development with tool and backend work in Unity/C#, Kotlin and server-side systems from his time at King and GSA Capital. His background includes financial-grade full‑stack engineering and RESTful pricing services, reflecting strong problem-solving and rapid learning across languages and domains. Holding an MSc in Advanced Computing from Imperial College London, he thrives at the intersection of algorithmic rigor and pragmatic engineering, often moving seamlessly between creative prototyping and production-grade infrastructure. An unspoken strength is his comfort shipping both user-facing gameplay features and the backend plumbing that keeps live services reliable.
11 years of coding experience
6 years of employment as a software developer
Vienna University of Technology
Master of Science - MS, Advanced Computing, with Distinction, Master of Science - MS, Advanced Computing, with Distinction at Imperial College London
English, Slovak, German, Spanish