Martin Petkovski is a seasoned C++ gameplay programmer with 11 years of experience building and tooling games across Unreal Engine, Unity and CryEngine. Based in North Macedonia, he has shipped features and developer tools for projects ranging from VR simulations and Crytek’s Hunt: Showdown to multiplayer systems and automated build pipelines for commercial titles. He combines low-level rendering and engine-extension work with higher-level gameplay systems like hero abilities, damage mechanics and versioning tools, and is known for extracting production leverage by automating data import and build processes. As a former teaching assistant in algorithms and data systems, he pairs practical game-engine expertise with a solid academic foundation in computer science. Unobvious but notable: he has hands-on experience integrating Excel-driven design workflows into engines, turning designers’ spreadsheets into runtime data and saving significant pipeline friction.
11 years of coding experience
Master, Computer Science, Master, Computer Science at Faculty of Information and Communication Technologies
Contributions:1 review, 1 PR, 503 pushes in 10 years 3 months
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