Summary
Martin Ponichtera is a Staff Software Engineer based in Auckland with 13 years of professional experience and over seven years focused on the games industry, combining a Bachelor of Software Engineering in Game Development with hands-on expertise across UI, AI, physics, rendering, networking and gameplay systems. He has progressed through senior and principal engineering roles at RocketWerkz and Electronic Arts to his current staff role at Omni Creator Products, where he designs game systems and developer tools that accelerate production. Known for diving into new toolsets and scientific concepts to enrich game mechanics, Martin pairs deep technical problem-solving with strong cross-discipline communication. He’s a committed team player with a track record of shipping complex projects and an appetite for continuous learning that often leads him to explore adjacent domains beyond core gameplay engineering.
13 years of coding experience
10 years of employment as a software developer
Bachelor of Software Engineering, Game Development, Bachelor of Software Engineering, Game Development at Media Design School
NCEA Level 3, NCEA Level 3 at Rosmini College
English, Polish