Summary
Martin Pratt is a software engineer with 11 years of experience specializing in immersive and geospatial applications, currently building cross-platform AR/VR solutions for HoloLens, Meta Quest, WebXR and mobile AR at PNNL. He bridges Earth and space science expertise with practical engineering—translating a Python ML color-detection algorithm to run on HoloLens and integrating GPS, Bluetooth and LAN networking for multi-user experiences across heterogeneous devices. His work includes public app releases (GeoXplorer, SeismicityAR) and visual development for a planetarium show at the American Museum of Natural History, reflecting a rare mix of scientific domain knowledge, photogrammetry know-how, and production-grade Unity (C#) development. Comfortable with cloud multiplayer stacks like Photon and Unity Netcode, plus ArcGIS tools and time-series analysis, he excels at turning field-measured data and photogrammetry into interactive visualizations. Based in Seattle, he combines a PhD in Geophysics with hands-on field experience installing scientific equipment, making him particularly effective at projects at the intersection of geoscience and immersive tech.
11 years of coding experience
4 years of employment as a software developer
Bachelor’s Degree, Geology, 2-1 (Hons), Bachelor’s Degree, Geology, 2-1 (Hons) at Durham University
Master’s Degree, Geophysics and Seismology, Atmospheric science, Distinction, Master’s Degree, Geophysics and Seismology, Atmospheric science, Distinction at University of Leeds
Doctor of Philosophy (Ph.D.), Geophysics and Seismology, Doctor of Philosophy (Ph.D.), Geophysics and Seismology at Washington University in St. Louis
English