Martin Pražák is a Software Engineer and R&D specialist in graphics based in London, combining 14 years of industry experience with a PhD in computer animation focused on data-driven character animation for crowd simulation. He brings deep C++ design and development expertise to animation artist tools, creature tech (rigging, deformation, hair/fur) and motion-capture pipelines, and has applied those skills across VFX studios and large-scale engineering teams including Walt Disney Animation and Meta. Known for bridging academic research and production, he excels at turning behavioural simulation research into practical tooling that scales for animation and crowds. A detail-oriented engineer, he pairs a research mindset with production discipline, making him effective at both prototyping novel animation systems and shipping robust, artist-friendly solutions.
14 years of coding experience
1 year of employment as a software developer
Bc. (equivalent to BSc. in Computer Science), Computer Science, Bc. (equivalent to BSc. in Computer Science), Computer Science at Brno University of Technology, Faculty of Information Technology
PhD, Computer Animation, PhD, Computer Animation at Trinity College, Dublin
Exchange study under Socrates / Erasmus Programme, Department of Computer Science, Exchange study under Socrates / Erasmus Programme, Department of Computer Science at University of Bristol
Contributions:91 commits, 40 PRs, 34 pushes in 19 days
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