Martin Renold

Development Engineer at super computing systems

Zurich, Zurich, Switzerland
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Summary

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Martin Renold is a development engineer based in Zurich with 21 years of hands-on experience building embedded and frontend software across Linux, real-time systems, and web stacks. He blends deep embedded expertise (C/C++, CAN, Modbus, Yocto, FPGA experience from research) with modern frontend work in TypeScript frameworks (Angular, Vue, Svelte) and emerging tech like Rust and WebAssembly. At Super Computing Systems he couples industrial protocols and C++ systems with web frontends and DevOps automation, while earlier roles delivered robot firmware, motor controllers and time-synchronized Ethernet solutions. Comfortable across low-level hardware, mid-level system integration and polished UIs, he also contributes to open-source digital painting and Linux projects and maintains amateur interests in machine learning and statistics. Known for pragmatically bridging research-grade embedded designs and production web interfaces, he brings a rare full-stack perspective to industrial software problems.
code22 years of coding experience
bookMSc, Electrical Engineering and Information Technology, MSc, Electrical Engineering and Information Technology at Eidgenössische Technische Hochschule Zürich
bookETH
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Stackoverflow

Stats
5,292reputation
866kreached
138answers
1question
Badges
python
top-5%
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Github Skills (184)

mypaint10
brushes10
python10
infinite-scroll10
vim10
perf10
gimp10
game-development10
neat10
animation10
drawing10
graphic10
audio10
emacs10
wacom10

Programming languages (13)

JavaCSSC++RustCG-codeMakefileJupyter Notebook

Github contributions (5)

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dopeyanimation/dopey

Aug 2004 - Jun 2013

A 2D animation program based on MyPaint
Contributions:1256 commits in 9 years
animation
martinxyz/burningforest

Jan 2018 - Nov 2023

Contributions:3 pushes, 1 branch in 5 years 10 months
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