Martin Robinson is a Senior Staff Engineer with 14 years of experience specializing in audio software, game audio, and music technology, now applying that expertise at Splice. He built influential audio libraries (UGen++, Plink/Plonk/Plank) and commercial apps (Arcomis Brass) that demonstrate a deep practical fluency in real-time audio, convolution processing, and JUCE-based plugin/app development. Previously a programme leader and senior lecturer who dramatically improved course outcomes, he brings strong pedagogical instincts and an ability to translate research (MA thesis on neural-network-driven audio-visual systems) into production code. At Spitfire Audio he led engineering efforts shaping professional virtual instruments, and he advises on JUCE in educational contexts from earlier work with ROLI. Martin combines composer-level creativity with systems-level engineering, regularly moving between DSP research, mobile app development, and large-scale audio product delivery. An often-overlooked strength is his history of designing developer-facing libraries that let other creators build cutting-edge audio tools.
14 years of coding experience
9 years of employment as a software developer
MA Electronic Arts, MA Electronic Arts at Middlesex University
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