Martin Rünz

Research Scientist Manager at Synthesia

Munich, Bavaria, Germany
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Summary

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Senior
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Top School
Martin Rünz is a research scientist manager based in Munich with 11 years of experience building photorealistic 3D avatars and production-ready computer vision systems at Synthesia. He progressed from Research Scientist to Research Scientist Manager, combining hands-on modelling and systems work with leadership across R&D teams. His PhD from UCL and high-distinction degrees underpin deep expertise in 3D reconstruction, image processing and machine learning, honed further during work with Facebook Reality Labs. An active open-source contributor, he has improved core tools like Pangolin (OpenEXR and Python bindings) and enhanced MaskFusion’s build, GUI and segmentation robustness—skills that bridge research prototypes and deployable pipelines. Colleagues know him for shipping both algorithmic innovations and practical engineering fixes that make complex 3D workflows production-ready.
code11 years of coding experience
job5 years of employment as a software developer
bookUniversity of Georgia
bookMaster's degree, Computer Science, high distinction (1.1), Master's degree, Computer Science, high distinction (1.1) at University of Koblenz and Landau
bookUniversity College London
languagesEnglish, German, French
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Github Skills (13)

video-processing10
configuration-management10
python-bindings10
c-language10
front-end-development10
openexr10
opengl10
cprogramming-language10
python10
image-processing10
numpy9
glsl9
computer-vision8

Programming languages (11)

JavaC++CoffeeScriptShellRustCDJavaScript

Github contributions (5)

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martinruenz/maskfusion

Oct 2018 - Mar 2020

MaskFusion: Real-Time Recognition, Tracking and Reconstruction of Multiple Moving Objects
Role in this project:
userFull-stack Developer
Contributions:22 commits, 4 PRs, 12 pushes in 1 year 5 months
Contributions summary:Martin contributed to the project by making improvements to the build process, including the addition of color support and fixing build script issues. They also enhanced the GUI by enabling the control of parameters via a configuration file. Furthermore, the user addressed a bug related to model identification within the segmentation process and added features to control new model pixel sizes. Finally, they introduced a toml config file for customization.
reconstructiondeep-learningrecognitioncomputer-visiontracking
stevenlovegrove/Pangolin

Oct 2018 - Feb 2020

Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
Role in this project:
userFull-stack Developer
Contributions:19 commits, 16 PRs, 4 comments in 1 year 4 months
Contributions summary:Martin significantly contributed to the Pangolin library by implementing features and improvements across different areas. They added support for OpenEXR file formats and python bindings, demonstrating expertise in image processing and cross-language integration. Furthermore, the user updated documentation and implemented features related to video processing, including pythonic video iterations, showcasing their work with tools. The commits indicate a strong understanding of the library's architecture and its intended use.
opengl
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