Summary
Martin Schmitz is a Senior UI/UX Engineer at Unity Technologies with 12+ years blending Unity development, game and level design, and tooling to improve profiling, CPU and memory workflows. He specializes in making complex low-level data accessible through thoughtful UI, working across C# and occasional C++ to bridge engineering and product needs. Martin has led customer-facing research and documentation efforts—co-facilitating roundtables at GDC and Unites and contributing to major Optimization and Profiling e-books—to make performance tooling more usable for creators. His background as a technical game and level designer informs a strong user- and team-empathy approach, turning design thinking into developer-centered tools and editor extensions. Outside work he founded Jugger Copenhagen and mentors underrepresented learners in game development, demonstrating a practical commitment to community-building and education. Colleagues know him for reducing friction in workflows and for preferring direct, human conversations over automated outreach.
12 years of coding experience
10 years of employment as a software developer
Abitur (general qualification for university entrance), Computer Science & English major, Abitur (general qualification for university entrance), Computer Science & English major at Schloß Gymnasium Benrath
Bachelor of Arts (B.A.), Game Design, Bachelor of Arts (B.A.), Game Design at Hochschule für Technik und Wirtschaft Berlin
German, English, Spanish