Martin Sherburn

Software Engineer at Meta

London, England, United Kingdom
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Summary

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Senior
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Top School
Martin Sherburn is a multi-paradigm software engineer with 13+ years of experience spanning games, embedded systems, and reality/VR engineering, currently contributing to Meta Reality Labs. He combines deep low-level expertise (kernel, drivers, PCIe, video decode) with high-performance graphics and engine work (CryEngine, OpenGL, Direct3D, shaders) and a long hobbyist background building games from scratch since 2003. As a PhD-trained developer he created TexGen, an open-source textile geometry tool for FEA/CFD, demonstrating an ability to bridge academic research and production software. His open-source contributions include maintenance and cross-platform fixes to high-profile projects like Hermes and React Native, highlighting practical experience making complex engines stable across OSes. Comfortable across C/C++/C#/Python/JS and many toolchains, he excels at solving platform-specific edge cases and squeezing performance from constrained systems. Based in London, he brings a pragmatic, systems-first mindset that thrives at the intersection of graphics, embedded engineering, and large-scale open-source ecosystems.
code13 years of coding experience
job9 years of employment as a software developer
bookBEng, Mechanical Engineering, BEng, Mechanical Engineering at University of Nottingham
languagesEnglish, French
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Stackoverflow

Stats
6,048reputation
283kreached
8answers
2questions
Badges
xml-serialization
top-1%
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Github Skills (33)

threejs10
debugging10
debug10
javascript10
c-language10
react-native10
llvm10
react-native-component10
cross-platform10
xml-serialization10
android-developer10
javascript-engine10
script-engine10
android-developers10
mobile10

Programming languages (4)

TypeScriptC++OCamlJavaScript

Github contributions (5)

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facebook/hermes

Jan 2020 - Mar 2021

A JavaScript engine optimized for running React Native.
Role in this project:
userBackend Developer
Contributions:8 commits in 1 year 1 month
Contributions summary:Martin primarily focused on maintaining and improving the Hermes JavaScript engine. Their contributions involved removing deprecated or conflicting code, such as the removal of `llvm::AlignedCharArray` and renaming `PAGE_SIZE` to avoid platform conflicts. They also addressed platform-specific issues, like adding support for running the engine as a DLL on Windows and fixing a unit test with 64k page sizes. These modifications highlight their role in ensuring the engine's stability and cross-platform compatibility.
javascript-enginereactreact-nativejavascriptoptimized
facebookarchive/react-360

Jul 2017 - Sep 2017

Create amazing 360 and VR content using React
Role in this project:
userFront-end Developer
Contributions:6 commits, 5 comments, 2 issues in 2 months
Contributions summary:Martin primarily contributed to the React 360 project by modifying core components for rendering 3D content within a VR environment. Their work focused on enhancing the `Pano` component, including fixing a memory leak and adding support for stereo cubemaps to display panoramic images. Additionally, they modified foundational components like `Model`, `Box`, `Cylinder`, `Plane`, and `Sphere` to default to absolute positioning, improving layout behavior in the 3D space. These changes suggest a focus on improving the visual fidelity and performance of the VR experience.
reactvirtual-realitywebglthreejsvirtualreality
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Martin Sherburn - Software Engineer at Meta