Summary
Martin Tones is a Games-focused Software Engineer with a decade of experience blending gameplay design, Unreal Engine Blueprint scripting, UI design, and 2D sprite asset creation. Armed with a First Class BA and an MA in Games Design from Teesside University, he has applied his craft across QA roles at major UK studios including Rocksteady, Dovetail Games and Rebellion, bringing a player-first lens to bug discovery and feature iteration. He pairs creative 3D art and coding fluency—self-described as a "Pro 3D Artist and Coder"—to prototype mechanics and polish interfaces rapidly. Based in Kirklees, he’s comfortable moving between hands-on asset production and systems-level gameplay implementation, and he often bridges gaps between design intent and technical delivery. Notably, his background in both QA and design gives him a practical knack for spotting usability issues early and shipping stable, engaging gameplay.
10 years of coding experience
1 year of employment as a software developer
Huddersfield New College
Master of Arts - MA, Games Design, Merit, Master of Arts - MA, Games Design, Merit at Teesside University