Martin Treacy-schwartz is a Senior Software Engineer based in Copenhagen with 11 years of experience building game-focused and cloud-native systems. He combines deep expertise in Unity3D and C# from a long history of game programming with recent work on API and microservice platforms using AWS, .NET Core, Terraform, Python and Go. At GameAnalytics he led SDK development across platforms (Android, Xamarin, Unreal, UWP) and toolchains, demonstrating an ability to navigate native, managed, and cross-platform build ecosystems. Comfortable shipping both client-side game features (multiplayer, procedural map generation) and backend services, he favors pragmatic design patterns, testing and CI-driven development. He holds a Master in Media Technology and Games and a Bachelor in Computer Science, and is known for quickly learning new stacks and finding creative solutions to thorny integration problems.
11 years of coding experience
15 years of employment as a software developer
cand.it, Media Technology and Games, cand.it, Media Technology and Games at IT-Universitetet i København
Bachelor, Computer Science, Bachelor, Computer Science at University College Dublin
Mathematical line, Mathematical line, Mathematical line, Mathematical line at Niels Steensens Gymnasium
Contributions:30 commits, 60 pushes, 1 branch in 4 years 4 months
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Martin Treacy-schwartz - Senior Software Engineer at Veo Technologies