Martin W is an experienced IT specialist and virtualization engineer with over 10 years in infrastructure, development and test roles, primarily at SOKIGO. He leads virtualization and Windows server efforts (VMware vSphere) while managing demo, development and test environments and acting as project manager and test lead. With a background in software development for public-sector systems at Tekis AB, he blends hands-on coding, QA discipline and operational ownership. An active open-source contributor to the Armory3D engine, he has hands-on experience with game engine mechanics, physics integration and tooling for Blender workflows—an uncommon complement to his enterprise virtualization skillset. Based in Sweden, he favors pragmatic solutions that bridge development, testing and production environments.
10 years of coding experience
2002, Computer Software Engineering, 2002, Computer Software Engineering at Mitthögskolan - Ky
Contributions:20 commits, 18 PRs, 45 comments in 4 months
Contributions summary:Martin contributed to the Armory3D game engine, focusing on various features and improvements. Their work included bug fixes for tweening animations, adding support for characters without animations, and implementing logic nodes for camera control. They also developed new traits for object manipulation, such as moving, rotating, and scaling, and integrated physics functionalities, including friction control and gravity settings. The user's contributions spanned core engine mechanics and added user-friendly bundled traits.
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