Martin Wahnschaffe is a product-focused software engineer with over 10 years of experience building health intelligence platforms, public health systems, and indie games. As Product Owner at vitagroup he previously led architecture and delivery for SORMAS, combining domain-driven product leadership with hands-on development. He co-founded Serious Brothers and contributes to open-source game tooling—improving audio support in the widely used MonoGame framework—bringing a practical mix of C++, .NET, and backend skills. Based in Brunswick, Germany, he pairs academic training (MSc in Computer Science) with a maker’s mindset, shipping both enterprise health software and simulation strategy games that explore how games can inspire change.
10 years of coding experience
9 years of employment as a software developer
Master of Science (M.Sc.) Informatik, Master of Science (M.Sc.) Informatik at Technische Universität Braunschweig
One framework for creating powerful cross-platform games.
Role in this project:
Back-end Developer
Contributions:5 commits, 5 PRs, 44 comments in 7 months
Contributions summary:Martin primarily focused on enhancing the audio capabilities of the MonoGame framework. Their contributions involved implementing ADPCM support for sound effects, fixing calculations for loop lengths, and modifying how audio formats are handled in the content pipeline. They also made adjustments to the XACT WaveBank loading process to ensure compatibility with ADPCM files and addressed issues introduced during rebasing.
Contributions:2 PRs, 13 pushes, 21 branches in 2 years 7 months
windowsgamesgamedevlinuxframework
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Martin Wahnschaffe - Product Owner - Health Intelligence Platform