Martin Winter

Principal Software Engineer at Huawei Technologies Austria GmbH

Graz, Styria, Austria
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
Martin Winter is a Principal Software Engineer based in Graz, Austria, combining a PhD-level research background with hands-on R&D in cloud rendering. He focuses on back-end systems for high-fidelity 3D engines, contributing notable fixes and multi-device resource work to the widely used Open 3D Engine (O3DE) project. His recent contributions center on Atom/RHI improvements—shader header resolution, asset processing robustness, and multi-device pipelines and queries—bridging low-level graphics plumbing with scalable engine architecture. Though early in his listed industry tenure, his open-source impact shows deep specialization in rendering infrastructure and a knack for solving subtle cross-device resource issues. Colleagues can expect a technically rigorous engineer who brings research instincts to production-grade graphics systems.
code3 years of coding experience
github-logo-circle

Github Skills (11)

vulkan10
c-language10
game-development10
cprogramming-language10
game-engine10
game-dev10
multithreading9
3d-graphics8
graphics-engine8
3d-engine8
shader8

Programming languages (1)

C++

Github contributions (5)

github-logo-circle
o3de/o3de

Jan 2023 - Jan 2023

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
userBack-end Developer
Contributions:135 reviews, 1 commit, 56 PRs in 1 day
Contributions summary:Martin's commits primarily focus on improving the Open 3D Engine (O3DE), particularly in the Atom/RHI component. Contributions include fixing asset processing issues during prepends, resolving shader header solutions, and preparing resources for multi-device support. The user implemented changes related to multi-device resources, including pipelines, queries, and various object-related functionalities.
c-plus-plusmulti-platformcommercialworldshalo
Atom sample viewer project for the Open 3D Engine
Contributions:51 pushes, 16 branches in 2 years 3 months
3d-modelsvolume-rendering3d-engineviewer3d-model
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Martin Winter - Principal Software Engineer at Huawei Technologies Austria GmbH