Summary
Martino Giovanelli is a Senior Software Engineer with a decade of experience specializing in game engine and graphics programming, low-level optimizations, and multithreaded systems. Extremely proficient in C/C++, with solid C# and Java skills, he combines object- and data-oriented design, template metaprogramming, and strong 3D math to build performant real-time systems. He has shipped multiple Unreal Engine plugins (animation retargeting, stereo panoramic players, multi-world management, VR support and analytics) and cross-platform mobile apps, demonstrating an ability to bridge engine internals and end-user features. Comfortable working remotely and autonomously, he routinely plans and delivers complex components without strict supervision. Notably, his background includes both computer vision work on 3D reconstruction projects and commercial VR/game development, showing a rare mix of graphics, vision and systems engineering.
10 years of coding experience
4 years of employment as a software developer
Master in Computer Game Development, Master in Computer Game Development at Università degli Studi di Verona
High School, Liceo Scientifico, High School, Liceo Scientifico at Liceo Scientifico Guglielmo Marconi di Carrara
BS in Computer science, BS in Computer science at Università di Pisa
English, Italian