Mārtiņš Možeiko is a Senior Software Engineer with 19 years of low-level and systems expertise spanning C/C++, Objective-C, assembly, Python and modern game engines. He has driven performance, security and tooling at companies like Epic Games (Unreal Insights, Oodle), RAD Game Tools, LG (webOS, Unity-based AV simulation) and NXP (LLVM/Clang-based compiler hardening), combining deep cryptography and compiler work with practical shipping systems. An active open-source contributor, he has improved widely used projects such as stb, Nuklear demos, Meow hash and created cross-platform utilities like pkgi, aes-finder and RcloneBrowser, often focusing on performance, cross-platform portability and robustness. Mārtiņš blends compiler-level transformations, cryptographic protections and GPU-accelerated simulation work, and is notable for bringing production-grade CI, build hardening and multi-platform debugging experience to complex codebases. Based in Kirkland, WA, he has a track record of solving obscure platform bugs and optimizing short-input hashing and crypto primitives for ARM and embedded targets.
19 years of coding experience
17 years of employment as a software developer
Computer Science, Computer Science at University of Latvia
Contributions:6 releases, 49 commits, 1 PR in 2 years 7 months
Contributions summary:Mārtiņš primarily contributed to enhancing the user interface and overall functionality of the rclonebrowser application. They added features such as an ETA tooltip for progress bars and the ability to copy the rclone transfer command to the clipboard. The user also implemented improvements related to the configuration and build process of the application, adding support for encrypted configuration files and 32-bit Windows releases. Additionally, the user addressed bugs and added features to improve the application's usability.
Contributions:8 commits, 3 PRs, 2 pushes in 2 years 11 months
Contributions summary:Mārtiņš primarily focused on improving the performance and cross-platform compatibility of the AES key-finding utility. They optimized key detection logic, refactoring code for efficiency. Additionally, they added support for multiple operating systems, including Linux and OS X. This involved adapting the code to work with different system APIs for memory access and process enumeration.
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Mārtiņš Možeiko - Senior Software Engineer at Epic Games