Marvin Cano is a Co-Founder and CTO with 8 years of hands-on experience building high-performance, GPU-accelerated video tools and game-engine systems. Based in the Greater Bordeaux area, he blends low-level engine and tools development with practical product work—shipping Unreal Engine UMG/Slate UI systems, custom HLSL effects, and integrations like a Shopify-driven in-engine storefront. His background spans backend and gameplay work (including a Rust-based matchmaking system that scaled to hundreds of thousands of players) as well as VR and blockchain projects, reflecting a wide technical palette. At Exaecut he leads platform and tooling efforts while also contributing as an Engine/Tools programmer at Gameloft, showing he remains deeply technical even in leadership. Comfortable across full-stack, rendering, and systems programming, he favors data-driven designs and real-time performance optimizations. An engineer who moves between prototype and production, he combines startup grit with production-grade engine craftsmanship.
8 years of coding experience
3 years of employment as a software developer
Diplôme Game Development, Jeux sur ordinateur et programmation, 2ème année validé (Bac+2), Diplôme Game Development, Jeux sur ordinateur et programmation, 2ème année validé (Bac+2) at CIME Art
Baccalauréat STI2D-SIN, Computer Programming, Diplôme validé, Baccalauréat STI2D-SIN, Computer Programming, Diplôme validé at Lycée Pablo Picasso
Bachelor CSI, Computer Programming/Programmer, General, Bachelor CSI, Computer Programming/Programmer, General at ORT Lyon
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