Mary Gibeau is a Technical Program Manager II at Microsoft with nine years of experience building more accessible and inclusive gaming products across Xbox platforms. She leads accessibility compliance and consults product teams on inclusive design, drawing on hands-on engineering roots from internships and a Unity game deployed at Moorehead Planetarium. A double major in Computer Science and Communications from UNC-Chapel Hill, she blends technical fluency with media-savvy storytelling to broaden representation in games. Previously she led engineering efforts to quantify gaming’s carbon footprint, showing a rare intersection of sustainability, accessibility, and product delivery. Based in Seattle, Mary is steadily deepening her accessibility expertise while driving cross-org programs that turn equity-focused ideas into measurable product outcomes.
9 years of coding experience
1 year of employment as a software developer
Bachelor of Arts - BA, Communication and Media Studies, Bachelor of Arts - BA, Communication and Media Studies at University of North Carolina at Chapel Hill
This is a project for an exhibit at Moorehead Planetarium. It is a game about the Apollo 12 moon landing. The game focused on the astronauts locating stars to recalibrate their navigation system so they can make it to the moon.
Contributions:208 commits, 67 PRs, 167 pushes in 11 months
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Mary Gibeau - Technical Program Manager II at Microsoft