Masaki Sasaki

Senior Software Engineer at Sony Interactive Entertainment

Kawasaki, Japan
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Summary

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Senior
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Top School
Masaki Sasaki is a Senior Software Engineer with 11 years of experience specializing in low-level GPU analysis, debugging and profiling across PlayStation 4/5 platforms and embedded systems. He combines assembly- and C-level kernel and driver development (including custom MMC/SD coprocessor drivers and Qualcomm DSP work) with strong shader and graphics API expertise across DirectX, OpenGL, Vulkan and HLSL/GLSL. At Sony Interactive Entertainment he has focused on backwards-compatibility tooling and timing-sensitive command/shader diagnostics, and previously delivered data-visualization and real-time 8K shader work for multimedia and education systems. His background in cryptographic hardware and filesystems (FAT variants for NAND/NOR) underpins a pragmatic approach to secure, performance-critical code. Colleagues value his rare mix of reverse-engineering rigor and creative shader craftsmanship that bridges console internals and high-resolution realtime graphics.
code11 years of coding experience
job12 years of employment as a software developer
bookBachelor's degree, Cryptography Hardware and Software, Bachelor's degree, Cryptography Hardware and Software at tohoku gakuin university japan
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Github Skills (2)

visualization7
workspace1

Programming languages (1)

JavaScript

Github contributions (4)

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digirea/SIP_WebGL

Mar 2015 - Apr 2015

Contributions:42 pushes in 1 month
digirea/POISsON

Apr 2015 - Aug 2016

Contributions:6 pushes in 1 year 3 months
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Masaki Sasaki - Senior Software Engineer at Sony Interactive Entertainment