Masataka Sumi

Software Engineer at 株式会社バーチャルキャスト

Tokyo, Japan
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Summary

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Rockstar
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Top School
Masataka Sumi is a software engineer in Tokyo with 14 years specializing in real-time 3D CG, particularly character-focused workflows for games, VR, and virtual talent. At VirtualCast since 2018 he has driven VR application and format development, including co-designing VRM and VCI file standards and operating real-time mocap at events from live houses to arenas. He combines hands-on Unity/C# and modern C++ development with shader work, Python tooling, and full-stack contributions to prominent open-source projects like UniVRM. His skill set uniquely spans modeling and content tools (Blender, Substance Painter), professional stage video systems (SDI, switchers), and mocap systems (OptiTrack, Xsens), allowing him to bridge pipeline, runtime, and live-production constraints. A Tsukuba-educated engineer, he’s known for practical fixes—such as blendshape and material bug resolutions—and UI improvements that smooth artist and developer workflows.
code14 years of coding experience
bookMaster of Engineering - MEng, Computer Science, Master of Engineering - MEng, Computer Science at 筑波大学
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Github Skills (6)

gltf10
vms10
unity3d10
3d-graphics9
graphics-programming8
shader8

Programming languages (4)

C#TypeScriptC++HTML

Github contributions (5)

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vrm-c/UniVRM

Feb 2019 - Jan 2023

UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Role in this project:
userFull-stack Developer
Contributions:1156 reviews, 513 commits, 267 PRs in 3 years 11 months
Contributions summary:Masataka contributed to the VRM model rendering and editing aspects of the project. They were involved in bug fixes to address issues such as blendshape light intensity normalization, inspector bugs, and alpha issues in materials. Their contributions also extended to UI development, including the modification of menu layouts for utility scripts.
devenglishunityunity3dvrm
Santarh/UniVRM

Jun 2019 - Sep 2022

Unity package that can import and export VRM format
Contributions:31 commits, 176 pushes, 235 branches in 3 years 4 months
exportimport-and-exportunity-packageunityunity3d
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Masataka Sumi - Software Engineer at 株式会社バーチャルキャスト