Matas Tunkevičius

Graphics Engineer at Huawei Technologies Research & Development (UK) Ltd

Kaunas, Kaunas County, Lithuania
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Summary

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Matas Tunkevičius is a graphics and low-level software engineer with five years of experience building high-performance rendering systems and GPU software. He has driven Vulkan and OpenGL development at Unity and now works on R&D for Huawei’s graphics APIs and driver enhancements, bridging engine-level needs with hardware considerations. Skilled in C++, Python, GPGPU and TBDR architectures, he focuses on real-time 3D pipelines and performance optimization across Android and Windows platforms. He maintains a personal Data-Oriented, GPU-Driven Vulkan renderer with Mesh Shading on GitHub, demonstrating a practical commitment to modern GPU-driven design. Based in Kaunas, Lithuania, Matas combines production experience in large-scale engines with hands-on driver research, making him effective at both prototyping and shipping robust graphics features.
code5 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Kaunas University of Technology
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Github Skills (12)

unity3d7
rendering6
validation5
rendering-engine4
opengl3
3d-renderer3
vulkan3
renderer2
energy1
android1
flutter1
methodology1

Programming languages (5)

C#C++CHTMLPython

Github contributions (5)

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matasx8/VulkanRenderer

Mar 2021 - Jun 2022

My 3D renderer implemented with Vulkan for education purposes
Contributions:32 PRs, 62 pushes, 32 branches in 1 year 2 months
vulkanopengl3d-rendererrenderer
matasx8/ImperialEngine

Jun 2022 - Mar 2023

Vulkan real-time rendering engine named after my cat Marcus Aurelius
Contributions:176 commits, 26 PRs, 101 pushes in 9 months
rendering-engineaureliusvulkanreal-time-renderingrendering
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Matas Tunkevičius - Graphics Engineer at Huawei Technologies Research & Development (UK) Ltd