Summary
Matas Tunkevičius is a graphics and low-level software engineer with five years of experience building high-performance rendering systems and GPU software. He has driven Vulkan and OpenGL development at Unity and now works on R&D for Huawei’s graphics APIs and driver enhancements, bridging engine-level needs with hardware considerations. Skilled in C++, Python, GPGPU and TBDR architectures, he focuses on real-time 3D pipelines and performance optimization across Android and Windows platforms. He maintains a personal Data-Oriented, GPU-Driven Vulkan renderer with Mesh Shading on GitHub, demonstrating a practical commitment to modern GPU-driven design. Based in Kaunas, Lithuania, Matas combines production experience in large-scale engines with hands-on driver research, making him effective at both prototyping and shipping robust graphics features.
5 years of coding experience
4 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Kaunas University of Technology