Summary
Matei Giurgiu is a Unity Developer with a decade of hands-on experience building games and simulation tools, currently working at Homa in Barcelona. He combines a Masters in Computer Science for Games Development with deep engine expertise across Unity and Unreal, and fluency in C#, C++, DirectX/OpenGL and data-oriented patterns like ECS. His background spans roles from technical artist to software engineer at Socialpoint and long-term applied research at the University of Hull, where he built multi-threaded, optimized Unity visualizations for traffic and factory simulation. Matei has shipped cross-platform titles, extended the Unity editor with custom tools and custom shaders, and optimized games to run on constrained hardware—skills honed since his first industry work in high school. Comfortable bridging technical and client-facing roles, he’s equally adept at solo freelance delivery and collaborating in Scrum teams. An unusual strength is his mix of academic rigour and practical pipeline work (Houdini, Maya, procedural city generation) that helps him solve both performance and art-production problems.
10 years of coding experience
10 years of employment as a software developer
Master of Science - MS, Computer Science for Games Development, Master of Science - MS, Computer Science for Games Development at University of Hull
English, Romanian, Spanish