Mateo Rodríguez is a multidisciplinary game developer and former web engineer with 11 years of professional experience, blending game design, narrative design, pixel art and programming. He co-founded and ships titles with indie studios (notably contributing concept art, character design and QA for King of the Eggs on Steam) and builds games primarily in Godot while producing pixel art in Aseprite. Prior to focusing on games he spent years as a web UI and full‑stack developer working with AngularJS, MEAN stack and Java enterprise technologies, which gives him a strong practical foundation in tooling, project workflows and scalable front-end systems. Comfortable switching between creative and technical roles, Mateo often bridges art, level design and code, and continues to study game development independently while leading small studio projects from concept to release.
11 years of coding experience
10 years of employment as a software developer
Ingeniero de Sistemas, Ingeniero de Sistemas at Universidad
Godot plugin to make point-and-click adventure games, inspired by tools like Adventure Game Studio and PowerQuest.
Contributions:10 releases, 271 reviews, 132 commits in 1 year 8 months
godot4gdscriptgamesgodotquest
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Mateo Rodríguez - Estudiante at Independiente / Freelance