Mateusz Charytoniuk is a software architect and engineer with 11 years of experience designing and delivering scalable, high-quality IT architectures. Based in Warsaw, he specializes in software architecture, MLOps, and LLMOps, bridging model lifecycle engineering with production-grade systems. Open to remote and contract opportunities, he combines hands-on implementation with strategic architectural thinking to move ML projects from prototype to reliable deployment. Colleagues describe him as pragmatic and focused on observability, automation, and reproducible pipelines that reduce time-to-production. He brings a balance of technical depth and delivery-oriented mindset, useful for teams needing to operationalize advanced ML and large-model workloads.
Open-source LLM/VLM load balancer and serving platform for self-hosting LLMs (and VLMs) at scale 🏓🦙 Alternative to projects like llm-d, Docker Model Runner, etc but with less moving parts and simple deployments built around ggml ecosystem. Runs on CPU and GPU.
Contributions:26 reviews, 62 PRs, 467 pushes in 2 years 3 months
[WIP] Web game engine able to render external models and Trenchbroom maps with good performance.
Contributions:463 commits, 14 PRs, 305 pushes in 1 year 5 months
game-enginewebglgamethreejs
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