Summary
Mateusz Dahlke is a Rust and C developer with seven years of experience building systems-level software, currently contributing to PubNub’s real-time infrastructure. He transitioned from C++ and .NET roles into a Rust-focused career at ALTEN and now applies that expertise to production-grade, performance-sensitive code. Passionate about game development, Mateusz treats Rust gamedev as a long-term career path, reflecting a blend of low-level systems thinking and creative application domains. Based in Silesian Voivodeship, Poland, he pairs practical industry experience with an engineering degree from Politechnika Śląska w Gliwicach. Known for steady, everyday craftsmanship, he brings reliability and a focus on efficient, maintainable systems to teams adopting Rust in production.
7 years of coding experience
4 years of employment as a software developer
Inżynier (Inż.), Informatyka, Inżynier (Inż.), Informatyka at Politechnika Śląska w Gliwicach
Polish, English